Bombtree-Philosophy: Revision history

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5 February 2024

28 January 2024

27 January 2024

26 January 2024

4 January 2024

  • curprev 09:4509:45, 4 January 2024Zastels talk contribs 253 bytes +253 Created page with "Bombtree theory — if you can place a tree anywhere inside your playable map, and you perceive it to be non disruptive to gameplay which is why you chose that spot for the tree, then you have proven to yourself that your level design is flawed. Temp" Tag: Visual edit