4:3-Phenomena: Difference between revisions
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[[Category:Progenitors_Philosophy]] | |||
Why does 4:3 contain more surface area than 16:9 for the same size screen? Why did 4:3 become replaced with 16:9 for video games? | Why does 4:3 contain more surface area than 16:9 for the same size screen? Why did 4:3 become replaced with 16:9 for video games? | ||
Playing a zelda in front of your TV is profoundly different then in front of your computer. The TV is a much different experience, and is a symbol of sharing. The computer is not a symbol of sharing. | Playing a zelda in front of your TV is profoundly different then in front of your computer. The TV is a much different experience, and is a symbol of sharing. The computer is not a symbol of sharing. |
Latest revision as of 19:44, 5 February 2024
Why does 4:3 contain more surface area than 16:9 for the same size screen? Why did 4:3 become replaced with 16:9 for video games?
Playing a zelda in front of your TV is profoundly different then in front of your computer. The TV is a much different experience, and is a symbol of sharing. The computer is not a symbol of sharing.