Classical-Medium-Achievements: Difference between revisions

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List of games to play to build a mapping base
List of games to play to build a perspective on art.
 
The very first Doom.
 
This game will show you how do do everything with almost nothing. Nowadays a developer can be given a 100 million dollars and a team of all-stars and still fundamentally produce something worse than the first Doom game.
 
Doom will teach you about contrasting light
teaching a player through the environment the rules of the game (Forcing a player to find a secret)
how to pace a game in difficulty and setting (New guns and new enemies)
How to produce a simple guidance structure for the player. (World overview map)
How secrets can make a player want to explore, not objectives (objectives are frustrating to search for, secrets are not)
Western style sound motifs and soliloquys (The roar, the lights go out, sparks, explosions, locked doors behind you, unknown unknown)
Marking clear obstacles (This door is locked and required a red key)
 
https://mapspawn.com/index.php/Relearning-Rudiments
 
Quake 1
 
Half-Life Opposing-Force
 
Zelda Ocarina of Time
 
Goldeneye 64
 
Counter-Strike 1.5 and Day of Defeat Beta 3.1b
 
The Specialists Mod
 
Natural-Selection Mod
 
Duke Nukem 3D
 
Receiver
 
Worms
 
MaxPayne
 
 
 
[[Category:Personal_Development_And_Artistry]]

Latest revision as of 08:11, 12 February 2024

List of games to play to build a perspective on art.

The very first Doom.

This game will show you how do do everything with almost nothing. Nowadays a developer can be given a 100 million dollars and a team of all-stars and still fundamentally produce something worse than the first Doom game.

Doom will teach you about contrasting light teaching a player through the environment the rules of the game (Forcing a player to find a secret) how to pace a game in difficulty and setting (New guns and new enemies) How to produce a simple guidance structure for the player. (World overview map) How secrets can make a player want to explore, not objectives (objectives are frustrating to search for, secrets are not) Western style sound motifs and soliloquys (The roar, the lights go out, sparks, explosions, locked doors behind you, unknown unknown) Marking clear obstacles (This door is locked and required a red key)

https://mapspawn.com/index.php/Relearning-Rudiments

Quake 1

Half-Life Opposing-Force

Zelda Ocarina of Time

Goldeneye 64

Counter-Strike 1.5 and Day of Defeat Beta 3.1b

The Specialists Mod

Natural-Selection Mod

Duke Nukem 3D

Receiver

Worms

MaxPayne