Hot-Drink-Reception-Theory: Difference between revisions
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(Created page with "Make delicious hot drink, put it infront of you. Play video game you're about to review. The mug measures sip times, temperatures, ect. The theory tries to see if it is true that a good piece of content will make you forget your hot drink, and then perhaps we can find out to what extent. By measuring the drink temperature change over time and level change, we can determine a lot about the game and how demanding or engaging it is. Temp") |
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The theory tries to see if it is true that a good piece of content will make you forget your hot drink, and then perhaps we can find out to what extent. | The theory tries to see if it is true that a good piece of content will make you forget your hot drink, and then perhaps we can find out to what extent. | ||
By measuring the drink temperature change over time and level change, we can determine a lot about the game and how demanding or engaging it is. | By measuring the drink temperature change over time and level change, we can determine a lot about the game and how demanding or engaging it is. | ||
Content is probably not good if you drink entire coffee quick | |||
Temp | Temp | ||
[[Category:Family_And_Community_Values]] |
Latest revision as of 09:11, 11 February 2024
Make delicious hot drink, put it infront of you.
Play video game you're about to review.
The mug measures sip times, temperatures, ect.
The theory tries to see if it is true that a good piece of content will make you forget your hot drink, and then perhaps we can find out to what extent.
By measuring the drink temperature change over time and level change, we can determine a lot about the game and how demanding or engaging it is.
Content is probably not good if you drink entire coffee quick
Temp