Black-Ceilings: Difference between revisions

From MapSpawn
Jump to navigationJump to search
No edit summary
Tag: Reverted
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
Unveiling the Black Ceilings: A Societal Analysis Through the Lens of Among Us
Black ceilings effect, oldschool like in perfect dark and half-life


Introduction:
In both the digital realm of gaming and the tangible world of societal structures, there exist invisible barriers that hinder progress and equality. These barriers, often referred to as "black ceilings," encapsulate the struggles faced by marginalized communities in breaking through systemic obstacles. This essay explores the parallels between the concept of black ceilings and the popular online multiplayer game Among Us, shedding light on the dynamics of power, trust, and deception that permeate both virtual and real-life environments.


The Concept of Black Ceilings:
Valve once said nobody will look up. Since they've said that, I have always looked up.
Black ceilings symbolize the intangible barriers faced by individuals from marginalized communities, particularly Black people, in their pursuit of success and upward mobility. These barriers are entrenched within societal systems, perpetuating inequalities in education, employment, and social mobility. Black ceilings restrict opportunities, limit access to resources, and undermine the aspirations of those who strive to transcend them.
Black ceilings are clever abstractions of reality, seen in many games in the early days. Less is more sometimes, and black ceilings and even black pits are a very compelling and efficient way to convey mystery.
Blackness and diametrically whiteness are interesting ideas to say there is more without showing more. A transpositioning of foreshadowing from literally works. 
Unreachable player zone, player cannot touch these things or it breaks the effect.  


Among Us: A Digital Microcosm of Society:
[[Low Key Lighting]] helps establish black voids, however in high key it the effect is more challenging for the contrast is much higher.    
Among Us, a multiplayer online game, serves as a microcosm of societal dynamics, where players navigate a space station while completing tasks and identifying impostors within their midst. The game mirrors real-life social interactions, highlighting themes of trust, suspicion, and betrayal. Players must discern truth from deception, often relying on intuition and observation to uncover hidden agendas.


Parallels between Among Us and Black Ceilings:
In standard ranges of lighting, clever uses of fff fff fff and 000 000 000 can create the illusion of a high dynamic range. 


Trust and Betrayal:
[[Category:Mapping_Exercises]]
In Among Us, trust is fragile, and betrayal lurks behind every corner. Similarly, in societies plagued by black ceilings, marginalized individuals face the dilemma of whom to trust in their pursuit of opportunities. The fear of betrayal and exploitation hinders cooperation and solidarity among communities striving for collective progress.
 
Discrimination and Exclusion:
Just as impostors in Among Us seek to sabotage the efforts of crewmates, marginalized individuals encounter discrimination and exclusion in their endeavors. Black ceilings reinforce stereotypes and prejudices, marginalizing individuals based on race, ethnicity, gender, or socio-economic status, and obstructing their paths to success.
 
Systemic Inequality:
Among Us reflects the systemic inequalities present in society, where certain players have inherent advantages or disadvantages based on their roles. Similarly, black ceilings perpetuate systemic inequality, with marginalized communities facing systemic barriers that impede their advancement and reinforce existing power structures.
 
Overcoming Adversity:
Despite the challenges posed by impostors and the pervasive presence of black ceilings, resilience and solidarity offer pathways to progress. In Among Us, cooperation and communication are essential for identifying impostors and achieving victory. Likewise, in confronting black ceilings, collective action, advocacy, and allyship are crucial in dismantling systemic barriers and fostering inclusivity.
 
Conclusion:
The parallels between the concept of black ceilings and the dynamics of Among Us underscore the pervasive nature of societal inequalities and the importance of collective action in overcoming them. By recognizing and addressing the invisible barriers that obstruct the paths of marginalized communities, we can strive towards a more equitable and inclusive society, both in virtual worlds and the tangible realm of everyday life. Just as players collaborate to unmask impostors in Among Us, let us work together to dismantle the black ceilings that hinder progress and equality in our societies.

Latest revision as of 18:46, 8 February 2024

Black ceilings effect, oldschool like in perfect dark and half-life


Valve once said nobody will look up. Since they've said that, I have always looked up.

Black ceilings are clever abstractions of reality, seen in many games in the early days. Less is more sometimes, and black ceilings and even black pits are a very compelling and efficient way to convey mystery.

Blackness and diametrically whiteness are interesting ideas to say there is more without showing more. A transpositioning of foreshadowing from literally works.

Unreachable player zone, player cannot touch these things or it breaks the effect.

Low Key Lighting helps establish black voids, however in high key it the effect is more challenging for the contrast is much higher.

In standard ranges of lighting, clever uses of fff fff fff and 000 000 000 can create the illusion of a high dynamic range.