Lagrange-Point: Difference between revisions

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Lagrange points in mapping is a concept I’ve developed that involves using coordinates in the beginning of the map throughout its development to lock into place a perspective that is used for both measuring r_lockpvs with consistency, and having screenshots to pull from, and you know your camera setup. Show dev over time.
Lagrange points in mapping is a concept I’ve developed that involves using coordinates in the beginning of the map throughout its development to lock into place a perspective that is used for both measuring r_lockpvs with consistency, and having screenshots to pull from, and you know your camera setup. Show dev over time.
The purpose of mapping around Lagrange-Points is the following: A mapper picks a spot in their map, records the coordinates, and binds a key to teleport back to that location easily. The purpose of doing this is to anchor a point in your creation from where the scene is best frammed. When you have a Lagrange-Point established, that is where you know players will see the map for what you intended it to be. If the Legrange-Point is the best looking place on your map to stand, then that could be a great place to place a spawn point, or to base your primary maps screenshot on this point, or you can assess all artistic changes and their impacts quickly by revisint your LP, and hotload different textures to experiment.
Your Lagrange-Point sets the tonality and quality of standard of your map. In many ways a resturant menu is their LP, everything revolves around their menu. Everything in the same way will revolve around your legrange point. Your maps branding image, its elemental paradigm, its colour scheme, its gameplay style, everything about your map is quickly determined by looking at a single screenshot, a position in your map you've refinned since the beginning and based eveyrything around.
[[Category:Mapping_Philosophy]]

Latest revision as of 16:36, 19 February 2024

Lagrange points in mapping is a concept I’ve developed that involves using coordinates in the beginning of the map throughout its development to lock into place a perspective that is used for both measuring r_lockpvs with consistency, and having screenshots to pull from, and you know your camera setup. Show dev over time.


The purpose of mapping around Lagrange-Points is the following: A mapper picks a spot in their map, records the coordinates, and binds a key to teleport back to that location easily. The purpose of doing this is to anchor a point in your creation from where the scene is best frammed. When you have a Lagrange-Point established, that is where you know players will see the map for what you intended it to be. If the Legrange-Point is the best looking place on your map to stand, then that could be a great place to place a spawn point, or to base your primary maps screenshot on this point, or you can assess all artistic changes and their impacts quickly by revisint your LP, and hotload different textures to experiment.


Your Lagrange-Point sets the tonality and quality of standard of your map. In many ways a resturant menu is their LP, everything revolves around their menu. Everything in the same way will revolve around your legrange point. Your maps branding image, its elemental paradigm, its colour scheme, its gameplay style, everything about your map is quickly determined by looking at a single screenshot, a position in your map you've refinned since the beginning and based eveyrything around.