User:Novsk: Difference between revisions

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(- Added basic information of the Hammer Editor.)
 
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== Hammer Editor ==
The '''Hammer Editor''' (Or more formally known as the Valve Hammer Editor) is the official mapping tool for the '''GoldSRC Engine''', '''Source''' '''Engine''' and the '''Source 2 Engine'''.
[[File:Hammer editor splash.png|thumb|The splash image of the Hammer Editor.]]
The Hammer Editor as we know it began its development as a fork of the [[wikipedia:Quake_II_engine|'''ID Tech 2''' '''Engine''']] with the name of '''Worldcraft'''. However, after Valve adquired the rights to it, it effectually became known as the Hammer Editor. It has been used in every Valve game release excluding [https://store.steampowered.com/app/570/Dota_2/ '''Dota 2'''.]


=== Overview of the Hammer Editor ===
The Hammer Editor is primarily '''brush-based''' aswell as heavily reliant on brush-based entities, such as but not exclusively limited to triggers, moving entities, interactive entities, static entities, dynamic entities aswell as sound-based entities such as ambient_generic and env_soundscape.
An important aspect of the Hammer Editor is its useage of '''Forge Game Data (FGD's)''' which includes all of a game's data, compiler options, registered entities, etc. which will tell the engine the paths of every asset location from the game currently being modified. Along the use of FGD's, the Hammer Editor also utilizes an important file called '''gameinfo.txt''' which is in charge of stablishing the compiling tools of the Hammer Editor version being used; such as '''vvis.exe''', '''vrad.exe''', '''vbsp.exe'''.
[[File:Example gameinfo.png|center|frame|This is a ''gameinfo.txt'' example, most specifically of the game [https://store.steampowered.com/app/4000/Garrys_Mod/ Garry's Mod].]]

Latest revision as of 18:41, 28 December 2023