Uncanny-Mirror-Theory: Difference between revisions

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(Created page with "* Can a player sense if a map is moved away from origin, or rotated around origin? Probably not. Can a player sense if a map is a mirrored version of the original if having never played the original? Would someone be able to guess the designed version rather than the mirrored? How, if they cannot sense a change of origin? What is really changing? temp")
 
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[[Category:Mapping_Philosophy]]
* Can a player sense if a map is moved away from origin, or rotated around origin? Probably not. Can a player sense if a map is a mirrored version of the original if having never played the original? Would someone be able to guess the designed version rather than the mirrored? How, if they cannot sense a change of origin? What is really changing?
* Can a player sense if a map is moved away from origin, or rotated around origin? Probably not. Can a player sense if a map is a mirrored version of the original if having never played the original? Would someone be able to guess the designed version rather than the mirrored? How, if they cannot sense a change of origin? What is really changing?


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Latest revision as of 21:41, 5 February 2024


  • Can a player sense if a map is moved away from origin, or rotated around origin? Probably not. Can a player sense if a map is a mirrored version of the original if having never played the original? Would someone be able to guess the designed version rather than the mirrored? How, if they cannot sense a change of origin? What is really changing?

temp