Bot Ghost: Difference between revisions
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(Created page with "I want to be able to run through my map and save my actions, and then save that as a bot pathway. This way I can have bots rush to spots with perfect timing, and I can really fine tune the map. For the most part bots work well, but the very beginning of the game is the most weak part. Bots need to get in position and set up crossfires. I believe this should be manually done through copying the players movement and then saved. So even extremely advanced trick jumps can...") |
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I believe this should be manually done through copying the players movement and then saved. So even extremely advanced trick jumps can be performed, and crosshair placement can be determined. | I believe this should be manually done through copying the players movement and then saved. So even extremely advanced trick jumps can be performed, and crosshair placement can be determined. | ||
[[Category:Mapping_Philosophy]] |
Latest revision as of 12:27, 6 February 2024
I want to be able to run through my map and save my actions, and then save that as a bot pathway. This way I can have bots rush to spots with perfect timing, and I can really fine tune the map. For the most part bots work well, but the very beginning of the game is the most weak part. Bots need to get in position and set up crossfires.
I believe this should be manually done through copying the players movement and then saved. So even extremely advanced trick jumps can be performed, and crosshair placement can be determined.