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| Unraveling the Intriguing Dynamics of Supersaturation in 'Among Us'
| | <nowiki>= Super Saturation =</nowiki> |
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| Introduction:
| | == 90 : 60 : 10 == |
| In the realm of gaming, 'Among Us' has emerged as a cultural phenomenon, captivating millions with its blend of social deduction and strategy. Simultaneously, in the scientific domain, supersaturation stands as a fascinating concept, crucial in various fields ranging from chemistry to meteorology. Surprisingly, these seemingly disparate realms share intriguing parallels, offering a unique lens through which to explore the dynamics of human interaction, deception, and equilibrium. This essay delves into the intersection of supersaturation and 'Among Us,' unraveling the parallels and implications they hold.
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| Understanding Supersaturation:
| | === Works for film, but not level design. === |
| Supersaturation occurs when a solution holds more solute than it can dissolve under normal conditions, destabilizing its equilibrium state. In this state, the solution is highly sensitive to external influences, ready to precipitate or crystallize at the slightest provocation. This delicate balance between saturation and precipitation is akin to the intricate social dynamics within 'Among Us.'
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| The Parallels with 'Among Us':
| | ==== 2Bookoo - High Key super saturate ==== |
| In 'Among Us,' players find themselves aboard a spaceship or space station, with a group of crewmates tasked with completing various objectives. However, among them lurk impostors whose goal is to sabotage the mission and eliminate the crewmates without being detected. The game hinges on social deduction, communication, and deception, mirroring the delicate equilibrium of supersaturation.
| | [[File:2Bookoo 1.png|Early prototype for the map 2Bookoo, using a new colouring philosophy. |left|300x300px|alt=Early prototype for the map 2Bookoo, using a new colouring philosophy.|thumb]] |
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| Just as a supersaturated solution teeters on the brink of precipitation, the social atmosphere in 'Among Us' is similarly charged with tension and uncertainty. Players navigate a complex web of alliances, suspicions, and accusations, never quite sure whom to trust. This heightened state of suspicion mirrors the sensitivity of a supersaturated solution, where the slightest disturbance can lead to a cascade of reactions.
| | ===== What is High Key? ===== |
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| Deception and Equilibrium:
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| Deception lies at the heart of both supersaturation and 'Among Us.' In the game, impostors must skillfully blend in with the crewmates, manipulating their trust while sowing seeds of doubt and discord. Similarly, in a supersaturated solution, solute particles may exist in a metastable state, seemingly integrated into the solution until a critical point is reached, triggering precipitation.
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| The equilibrium in 'Among Us' is constantly in flux, influenced by factors such as player interactions, information asymmetry, and strategic gameplay. Likewise, the equilibrium in a supersaturated solution is precarious, governed by factors such as temperature, pressure, and the presence of nucleation sites. Both systems exhibit a delicate balance between stability and instability, where small perturbations can have significant repercussions.
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| Resolution and Crystallization:
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| In 'Among Us,' the resolution of the game occurs when either the impostors are eliminated, and the crewmates emerge victorious, or when the impostors successfully sabotage the mission. This resolution is akin to the crystallization process in a supersaturated solution, where the excess solute is precipitated out, restoring equilibrium.
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| Conclusion:
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| In conclusion, the parallels between supersaturation and 'Among Us' offer a fascinating insight into the dynamics of human interaction, deception, and equilibrium. Both systems exemplify the delicate balance between stability and instability, highlighting the complex interplay of factors that govern their behavior. By exploring these parallels, we gain a deeper appreciation for the intricacies of both scientific phenomena and gaming dynamics, enriching our understanding of the world around us.
| | ==== Blanket - Low Key with super saturate ==== |
| | [[File:Blanket 1.png|thumb|The map Blanket|left]] |
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| | ===== What is Low Key? ===== |
| | [[File:Balmy 1.png|The map Balmy|left|alt=The map Balmy|thumb]]Balmy - Harmony Monochromatic |
| | Canopy - Fully Analogous Opalescence |
| | [[File:The_map_Canopy.png|left|thumb]] |
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| | Moonluck - Bokeh Complementary Diametric[[File:Moonluck 1.png|The map Moonluck|left|frameless]] |
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| | Modifying display picture to embellish |
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| | Nailing a totally unique singular colour dominant note |