4:3-Phenomena: Difference between revisions

From MapSpawn
Jump to navigationJump to search
m (Reverted edit by Silly Little Bombogyatt (talk) to last revision by Zastels)
Tags: Replaced Rollback
No edit summary
 
Line 1: Line 1:
[[Category:Progenitors_Philosophy]]
Why does 4:3 contain more surface area than 16:9 for the same size screen? Why did 4:3 become replaced with 16:9 for video games?
Why does 4:3 contain more surface area than 16:9 for the same size screen? Why did 4:3 become replaced with 16:9 for video games?




Playing a zelda in front of your TV is profoundly different then in front of your computer. The TV is a much different experience, and is a symbol of sharing. The computer is not a symbol of sharing.
Playing a zelda in front of your TV is profoundly different then in front of your computer. The TV is a much different experience, and is a symbol of sharing. The computer is not a symbol of sharing.

Latest revision as of 19:44, 5 February 2024


Why does 4:3 contain more surface area than 16:9 for the same size screen? Why did 4:3 become replaced with 16:9 for video games?


Playing a zelda in front of your TV is profoundly different then in front of your computer. The TV is a much different experience, and is a symbol of sharing. The computer is not a symbol of sharing.