MaxUnderground: Difference between revisions
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Desert, Cathedral, 100 year winter, Western, Old Castle, Colonial, Jungle, Islands, Arctic, Goth, Liminal 70's-90's, Ancient Tropical, Sequoia, Shambalaya, Home Trap Door, House being framed, Dojo, White House, Museum, Temple, Grange, Monolithic, Villain Volcano Base, Abandoned Mine, Library, Billiards Club, Rats Bedroom, Canals, | |||
Desert, Cathedral, 100 year winter, Western, Old Castle, Colonial, Jungle, Islands, Arctic, Goth, Liminal 70's-90's, Ancient Tropical, Sequoia, Shambalaya, Home Trap Door, House being framed, Dojo, White House, Museum, Temple, Grange, Monolithic, Villain Volcano Base, Abandoned Mine, Library, Billiards Club, Rats Bedroom, Canals, Old Mansion, 90's Family Mansion, Water Park, Dead Mall, | |||
Revision as of 19:48, 6 February 2024
A game designed to take players to all the different paradigms of design.
Centered around a large circular lift, the elevator transports to new paradigms.
Players experience the following paradigms:
Desert, Cathedral, 100 year winter, Western, Old Castle, Colonial, Jungle, Islands, Arctic, Goth, Liminal 70's-90's, Ancient Tropical, Sequoia, Shambalaya, Home Trap Door, House being framed, Dojo, White House, Museum, Temple, Grange, Monolithic, Villain Volcano Base, Abandoned Mine, Library, Billiards Club, Rats Bedroom, Canals, Old Mansion, 90's Family Mansion, Water Park, Dead Mall,
Elemental Paradigms
Forsaken Paradigms
brimmed
fledged
[category:Mapping_Philosophy]]