Classical-Medium-Achievements: Difference between revisions
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Western style sound motifs and soliloquys (The roar, the lights go out, sparks, explosions, locked doors behind you, unknown unknown) | Western style sound motifs and soliloquys (The roar, the lights go out, sparks, explosions, locked doors behind you, unknown unknown) | ||
Marking clear obstacles (This door is locked and required a red key) | Marking clear obstacles (This door is locked and required a red key) | ||
https://mapspawn.com/index.php/Relearning-Rudiments | |||
Quake 1 | Quake 1 |
Revision as of 10:38, 10 February 2024
List of games to play to build a perspective on art.
The very first Doom.
This game will show you how do do everything with almost nothing. Nowadays a developer can be given a 100 million dollars and a team of all-stars and still fundamentally produce something worse than the first Doom game.
Doom will teach you about contrasting light teaching a player through the environment the rules of the game (Forcing a player to find a secret) how to pace a game in difficulty and setting (New guns and new enemies) How to produce a simple guidance structure for the player. (World overview map) How secrets can make a player want to explore, not objectives (objectives are frustrating to search for, secrets are not) Western style sound motifs and soliloquys (The roar, the lights go out, sparks, explosions, locked doors behind you, unknown unknown) Marking clear obstacles (This door is locked and required a red key)
https://mapspawn.com/index.php/Relearning-Rudiments
Quake 1
Half-Life Opposing-Force
Zelda Ocarina of Time
Goldeneye 64
Counter-Strike 1.5 and Day of Defeat Beta 3.1b
The Specialists Mod
Natural-Selection Mod
Duke Nukem 3D
Receiver
Worms