MaxUnderground: Difference between revisions

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Desert, Cathedral, 100 year winter, Western, Old Castle, Colonial, Jungle, Islands, Arctic, Goth, Liminal 70's-90's, Ancient Tropical, Sequoia, Shambalaya, Home Trap Door, House being framed, Dojo, White House, Museum, Temple, Grange, Monolithic, Villain Volcano Base, Abandoned Mine, Library, Billiards Club, Rats Bedroom, Canals, Old Mansion, 90's Family Mansion, Water Park, Dead Mall,
Desert, Cathedral, record breaking winter, Wild West, Old Castle, Colonial, Jungle, Islands, Arctic, Goth, Liminal 70's-90's, Ancient Tropical, Sequoia, Shambalaya, Home Trap Door, House being framed, Dojo, White House, Museum, Temple, Grange, Monolithic Structure, Villain Headquarters, Volcano Base, Abandoned Mine, Library, Billiards Club, Rats Bedroom, Canals, Old Mansion, 90's Family Mansion, Water Park, Dead Mall, forest temple, spirit temple, water temple, shadow temple, temple of time, spaceship, waterfall. 





Latest revision as of 16:25, 19 February 2024

A game designed to take players to all the different paradigms of design.


Centered around a large circular lift, the elevator transports to new paradigms.


Players experience the following paradigms:


Desert, Cathedral, record breaking winter, Wild West, Old Castle, Colonial, Jungle, Islands, Arctic, Goth, Liminal 70's-90's, Ancient Tropical, Sequoia, Shambalaya, Home Trap Door, House being framed, Dojo, White House, Museum, Temple, Grange, Monolithic Structure, Villain Headquarters, Volcano Base, Abandoned Mine, Library, Billiards Club, Rats Bedroom, Canals, Old Mansion, 90's Family Mansion, Water Park, Dead Mall, forest temple, spirit temple, water temple, shadow temple, temple of time, spaceship, waterfall.


Elemental Paradigms


Forsaken Paradigms

brimmed

fledged

[category:Mapping_Philosophy]]