Balancing-Darkness

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Examples of how goated original dod was

muzzle flash is gameplay feature


Mention how having darkness in a High Key game is pretty moot. Low Key Lighting


Games like Natural-Selection fell victim to lighting theory, they didn't understand. They eventually added highlighting to the characters so people could see. Little did they know that the more they stepped into the High Key direction, the lesser information the eye has to discern a threat.


The Oiriginal Day of Defeat was Low Key, and next installment was High Key. This game experienced a mass exodus and became culturally dead because of communism. The end result was tons of orange maps. Orange-Maps-Are-Emo-Philosophy


Valve's ecosystem has been sapped,