Bombtree-Philosophy

From MapSpawn
Revision as of 19:38, 27 January 2024 by Zastels (talk | contribs) (Reverted edit by Silly Little Bombogyatt (talk) to last revision by Zastels)
Jump to navigationJump to search

Bombtree theory — if you can place a tree anywhere inside your playable map, and you perceive it to be non disruptive to gameplay which is why you chose that spot for the tree, then you have proven to yourself that your level design is flawed.


Temp