User contributions for Zastels

From MapSpawn
A user with 840 edits. Account created on 28 December 2023.
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6 January 2024

5 January 2024

4 January 2024

  • 10:0810:08, 4 January 2024 diff hist +1,415 Main PageNo edit summary Tag: Visual edit
  • 10:0410:04, 4 January 2024 diff hist −210 Main PageReplaced content with "Special:AllPages" Tag: Replaced
  • 10:0210:02, 4 January 2024 diff hist +3 Forum-Necro-TheoryNo edit summary Tag: Visual edit
  • 10:0110:01, 4 January 2024 diff hist +595 N Shitpost-TheoryCreated page with "Forum-Necro-Theory Shitpost theory is about the power of the soliloquy, and how real quality jesters in communities, or "fool archetypes" are always banned or silenced for their prowess. A Jester makes a very simple but profound post, it is disguised as low quality, however very difficult to reproduce, for the defining quality of the Jester post is its ability to climb to the top of visibility on a forum with low appearing effort. The diametric opposition of th..." Tag: Visual edit
  • 09:5709:57, 4 January 2024 diff hist +564 N Forum-Necro-TheoryCreated page with "Obfuscation of recent events. Necro old thread to hide the new. First precursor glance at information control was arbitrary hatred of "necroing" a thread. You were commanded to search before you posted, if you successfully found a relevant post, you were not allowed to post inside of it. No logical reasoning behind it, it was culture killing. Classical forums were extremely intriguing, until moderator tools became more developed and overbearing. Reddit became popu..." Tag: Visual edit
  • 09:5409:54, 4 January 2024 diff hist +145 N Map-Foisting-TheoryCreated page with "Foisting a map on a player base vs. making a map available to try. Does foisting work? Can it go wrong? Is naturally discovering a map important?" Tag: Visual edit
  • 09:5209:52, 4 January 2024 diff hist +176 N Map-Publishing-TheoryCreated page with "Publishing is required to get to the next level. I have published, but nobody has responded, has anything changed? Yes, I have published. Revisit the entire diatribe Temp" Tag: Visual edit
  • 09:5109:51, 4 January 2024 diff hist +284 N WiP-TheoryCreated page with "* How perfect does a map have to be to first present it? I’d argue completely perfect, every flaw is a distraction to testers. I still share wips because I am seeking validation and it is fun but unproductive. Is the "Wip" Work in Progress, dead? Do people still respect it? Temp" Tag: Visual edit
  • 09:4909:49, 4 January 2024 diff hist +220 N Dust2-Trim-TheoryCreated page with "* Dust2 trim is not just ornamental, it is constructive for the eye and a driving factor for organization. To make a map as good as dust2, you make it while accounting for the trim, you do not add trim when done. * Temp" Tag: Visual edit
  • 09:4809:48, 4 January 2024 diff hist +354 N Uncanny-Mirror-TheoryCreated page with "* Can a player sense if a map is moved away from origin, or rotated around origin? Probably not. Can a player sense if a map is a mirrored version of the original if having never played the original? Would someone be able to guess the designed version rather than the mirrored? How, if they cannot sense a change of origin? What is really changing? temp" Tag: Visual edit
  • 09:4509:45, 4 January 2024 diff hist +253 N Bombtree-PhilosophyCreated page with "Bombtree theory — if you can place a tree anywhere inside your playable map, and you perceive it to be non disruptive to gameplay which is why you chose that spot for the tree, then you have proven to yourself that your level design is flawed. Temp" Tag: Visual edit
  • 09:1909:19, 4 January 2024 diff hist +790 Waveform-CollapseNo edit summary Tag: Visual edit
  • 09:1709:17, 4 January 2024 diff hist +110 N Waveform-CollapseCreated page with "How MapSpawn will compete against machine learned level design methods that utilize waveform collapse methods." Tag: Visual edit
  • 09:1509:15, 4 January 2024 diff hist +102 N Jumpscare-PrimingCreated page with "Explanation on how to make a jump scare more effective. Refer to notes and ancient room sizes. Temp" Tag: Visual edit

3 January 2024

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