Mapping-Contests-Rules: Difference between revisions

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Optimal rules for a mapping contests.
Optimal rules for a mapping contests.  


Talk to God about what your wish to accomplish before you begin
Having a useful purpose.
[[Starting With Authentic Restrictions]]
Choose a paradigm
Create a Legrange-Point
Decide on your footstep sounds early [[Footstep-Texture-Theory]]
Explain your map for others to understand, Dario
Imagine if your map was foisted, what would the hypothetical reaction?
Do you have a tree in your map? Consider trying the bombtree philosophy.
Consider designing-up so your creation is intentional and minimal as needed
Enhance your creativity with [[Environmental-Storytelling]]
You don't have to reinvent the wheel if you need gameplay ideas [[Identifying-Map-Elements]]
Here is a list of elemental paradigms, and how to derive your own. [[Identifying-Map-Paradigms]]
Decide on your lighting style [[Low Key Lighting]]


Having a useful purpose.




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[[Category:Mapping_Philosophy]]

Latest revision as of 16:58, 19 February 2024

Optimal rules for a mapping contests.

Talk to God about what your wish to accomplish before you begin Having a useful purpose.

Starting With Authentic Restrictions

Choose a paradigm

Create a Legrange-Point

Decide on your footstep sounds early Footstep-Texture-Theory

Explain your map for others to understand, Dario

Imagine if your map was foisted, what would the hypothetical reaction?

Do you have a tree in your map? Consider trying the bombtree philosophy.

Consider designing-up so your creation is intentional and minimal as needed

Enhance your creativity with Environmental-Storytelling

You don't have to reinvent the wheel if you need gameplay ideas Identifying-Map-Elements

Here is a list of elemental paradigms, and how to derive your own. Identifying-Map-Paradigms

Decide on your lighting style Low Key Lighting


Refer to notes.


Temp