Mapping-Contests-Rules: Difference between revisions
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Optimal rules for a mapping contests. | Optimal rules for a mapping contests. | ||
Talk to God about what your wish to accomplish before you begin | |||
Having a useful purpose. | |||
[[Starting With Authentic Restrictions]] | |||
Choose a paradigm | |||
Create a Legrange-Point | |||
Decide on your footstep sounds early [[Footstep-Texture-Theory]] | |||
Explain your map for others to understand, Dario | |||
Imagine if your map was foisted, what would the hypothetical reaction? | |||
Do you have a tree in your map? Consider trying the bombtree philosophy. | |||
Consider designing-up so your creation is intentional and minimal as needed | |||
Enhance your creativity with [[Environmental-Storytelling]] | |||
You don't have to reinvent the wheel if you need gameplay ideas [[Identifying-Map-Elements]] | |||
Here is a list of elemental paradigms, and how to derive your own. [[Identifying-Map-Paradigms]] | |||
Decide on your lighting style [[Low Key Lighting]] | |||
Latest revision as of 16:58, 19 February 2024
Optimal rules for a mapping contests.
Talk to God about what your wish to accomplish before you begin Having a useful purpose.
Starting With Authentic Restrictions
Choose a paradigm
Create a Legrange-Point
Decide on your footstep sounds early Footstep-Texture-Theory
Explain your map for others to understand, Dario
Imagine if your map was foisted, what would the hypothetical reaction?
Do you have a tree in your map? Consider trying the bombtree philosophy.
Consider designing-up so your creation is intentional and minimal as needed
Enhance your creativity with Environmental-Storytelling
You don't have to reinvent the wheel if you need gameplay ideas Identifying-Map-Elements
Here is a list of elemental paradigms, and how to derive your own. Identifying-Map-Paradigms
Decide on your lighting style Low Key Lighting
Refer to notes.
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